EST. 2012 Β· SΓ£o Paulo, BR / Currently shipping: My Tiny Garden

Tiny games,
big fun

We're a small independent studio in Brazil making cozy, weird, and oddly satisfying games for PC and mobile. Fourteen years in. Five million downloads later. Still having fun.

PC / Steam Β· 6 titles

Now playing on Steam.

Wishlist, follow, or grab a free demo β€” Steam widgets pull live pricing.

Management Simulation

Tiny Vending Machines

Build, stock, and run a network of tiny vending machines. Strategic placement meets bite-sized management gameplay.

App Β· 3595460 View on Steam β†’
Cozy Casual

Cozy Garden

A warm, no-pressure garden to call your own. Plants, decorations, calming sounds, and zero timers.

App Β· 3161280 View on Steam β†’
β–Ά Trailer coming soon
Arcade Casual

Big Burger Tower

Stack 'em high. Serve 'em fast. A surprisingly deep score chaser hiding inside a simple burger-stacking arcade game.

App Β· 3310110 View on Steam β†’
β–Ά Trailer coming soon
Available now Puzzle

Watermelon Suika Game

Drop, merge, repeat β€” our take on the viral fruit-merging puzzle. Easy to play. Genuinely hard to put down.

App Β· 2722740 View on Steam β†’
Mobile Β· iOS & Android

Pocketable arcade
since 2012.

Free-to-play sports, puzzles, and platformers. Over a million players combined across the catalog.

COME HANG OUT.
Community

The Discord is where it happens.

Devlogs, sneak peeks, playtest invites, and the occasional bad joke. Come build with us, break our games, and tell us what you want next.

2.1K+ Members
Daily Devlog drops
Free Playtest keys
Join the Discord
# general β€” frozen-logic-studios
GB
gustavo today at 14:02
added a new vending machine variant β€” anyone want to break it for me πŸ™
LA
leafdotpng today at 14:11
on it. also the tomatoes in MTG keep growing through the fence lol
PJ
pixeljam today at 14:14
that's a feature now ✨
Work with us

Put your game on Steam.
Or put our team on yours.

Frozen Logic is a Brazilian studio based in SΓ£o Paulo with 14 years and 20+ shipped titles behind it. We're not the cheapest team you can hire β€” we're the one that ships.

01 For mobile & web games ready for a second life on PC

Steam porting & publishing

Your game already works. We make it work on Steam β€” and sell there. One team handles the whole trip: builds, store page, Steamworks, launch.

  • Windows builds + Steam Deck compatibility
  • Steamworks integration β€” achievements, cloud saves
  • A store page built to convert: capsules, copy, tags, trailer
  • Next Fest & launch prep: demo build, wishlist plan, timing
Fixed-scope packages Β· Request a quote Get a porting quote β†’
02 For studios & publishers that need senior hands, fast

Co-development & overflow capacity

Deadlines don't wait for hiring rounds. Plug in a senior, full-cycle team that's shipped 20+ titles β€” and works inside your repo, your pipeline, your process.

  • Full-cycle development: design, code, art integration, release
  • Rapid prototypes and vertical slices with real deadlines
  • Production overflow β€” extra muscle without the ramp-up
  • Senior devs only. No juniors billed as seniors.
Monthly or per-milestone Β· Request a quote Ask about availability β†’
Proof of delivery Β· The same pipeline you're buying
Watermelon Suika Game key art
From our catalog

Watermelon Suika Game

Shipped while the trend was still hot.

Scope
Full Steam release of our take on the viral fruit-merge puzzle β€” port, Steamworks, store page, launch.
Timeline
Concept β†’ Steam release in 10 weeks
Platforms
PC Β· Steam
Result
Live and selling on Steam since Feb 2024. Speed is the product here β€” trends don't wait, and neither did we.
Keep Watering key art
From our catalog

Keep Watering

The full pipeline, one team.

Scope
Concept to launch: game, trailer, demo, achievements, cloud saves, store page, Next Fest.
Timeline
6 months
Platforms
PC Β· Steam Deck
Result
Our newest release β€” 3k wishlists. Every deliverable on the porting package list, exercised on our own game first.
Soccer Penalty Kicks screenshot
From our catalog

Soccer Penalty Kicks

Built to last.

Scope
Original mobile title, developed and operated in-house across 12 years of updates.
Timeline
Live since April 2013
Platforms
Android Β· iOS
Result
1M+ downloads and still earning. Proof we know the mobile side of a mobile-to-Steam port β€” because we live there.
The team you'd be hiring:
14Years shipping
20+Titles launched
5M+Downloads

Tell us what you're shipping.

One short form. We reply in 1–2 business days with a straight answer β€” and a quote if it's a fit. We take on a handful of partners a year.

Request a quote No retainers, no pressure. If we're not the right team for it, we'll say so.
Get in touch

Got an idea?
Let's talk.

Business, press, or you just want to send us a screenshot of a bug β€” we read everything. Typical response: 1–2 business days.

Drop us a line.

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